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Brown v. Entertainment Merchants Association — Study Notes

564 U.S. 786 (2011)

Study notes for Brown v. Entertainment Merchants Association: professor notes, cold call prep, exam angles, and memory aids.

The sale of violent video games to minors is protected under the First Amendment, and the state must provide compelling evidence to impose restrictions.
Professor Notes

In Brown v. Entertainment Merchants Association, the Supreme Court addressed the intersection of free speech rights and government attempts to regulate content perceived as harmful to minors. Justice Scalia's majority opinion emphasized the historical protection of speech under the First Amendment, asserting that video games, like books and movies, are forms of expression deserving full constitutional protection. The ruling highlighted that the state failed to demonstrate that the sale of violent video games to minors causes actual psychological harm, illustrating the Court's reluctance to allow government censorship without compelling evidence.

Professors may emphasize the balance between protecting children and preserving constitutional rights, noting how this case sets a precedent for similar future instances involving media regulation. The ruling reinforces the importance of free speech, warning against overly broad regulations that penalize expression based on subjective interpretations of content that may be harmful, as this could lead to censorship and a slippery slope of infringing on First Amendment protections.

Cold Call Prep
  1. 1Explain the key aspects of the California law concerning violent video games.
  2. 2What was the main constitutional argument against the law presented by the plaintiffs?
  3. 3How did the Court justify its decision regarding video games as a form of protected speech?
  4. 4What role did evidence play in the Court's decision, according to the majority opinion?
  5. 5Can you summarize Justice Scalia's rationale about the importance of free speech in this ruling?
  6. 6Discuss how this case might relate to other forms of media regulation.
  7. 7What implications does this case have for future legislation regarding content aimed at minors?
Mnemonic Device

Games Get Free Speech Gains

Distinguish From
CaseDistinction
United States v. StevensStevens involved a ban on depictions of animal cruelty without sufficiently demonstrating harm, whereas Brown specifically addressed video games and their expressive nature.
Regan v. Time, Inc.Regan focused on commercial versus non-commercial speech, while Brown dealt with artistic expression in video games and the implication on free speech protections.
Shelton v. TuckerShelton evaluated restrictions on teachers' rights in public employment vs. First Amendment rights; Brown highlighted consumer protection in relation to media content.
Policy Arguments

For the Rule

Limiting access to violent video games for minors could protect children from exposure to harmful content, aiding in their psychological development.

Against the Rule

Such bans risk censorship and undermine the First Amendment, suggesting that parental responsibility, not state intervention, should guide access to video games.

Class Discussion Points
  • How do societal values influence the legal interpretation of obscenity and harmful content?
  • What responsibilities, if any, do game developers have in the content they produce?
  • In what ways could future legislation evolve in light of this ruling?
  • Discuss the implications of this ruling for technology and media yet to come.
  • What role does public opinion play in shaping laws related to speech and content regulation?
Exam Angle

This case is often tested in the context of First Amendment rights and the regulation of speech, particularly regarding minors. Exam questions may focus on the legal standards for justifying content-based restrictions and the evidence required to support such laws.

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